Devlog #3: Post-Jam Summary
This week we managed to piece together a working prototype! So, now you can try out a small demo of our game! We haven’t quite finished everything we planned by the end of the jam, but here is an overview of what we did.
Basic map generation is mostly finished, the only thing that is left is to add some rules about locations of certain types of cards (e.g. spawn weaker enemies closer to main unit spawn point). On the map can spawn one of three types of cards: empty card, enemy card or resource cards; resource cards can have one of three types: energy, money or food.
Most of the cards’ basic mechanics are done (enemies and resource cards development is going as planned). Enemy cards can be defeated or defeat you (currently it is based on level comparison, but we are planning to add a battle system later), resources can be collected. We didn’t quite manage to do the vision on the map yet, though (planning to do it this week).
We also added a way to control the camera: you can move it with WASD keys or by bringing your mouse to the side of the screen. Camera can also be zoomed with the mouse wheel.
There is also a basic UI right now, but it still needs a lot of work (the plan is to begin changing it this week, but there are some issues with network features that are tied to the UI right now, so some research is required first).
Concerning multiplayer, there turned out to be more work than we anticipated so we are working on making our code more organised in order to better implement the host-server system.
And now some nice stuff. The game now has a little bit of artwork! Take a look at some sprites of our cards.
Files
Get Frantic Bugs
Frantic Bugs
Status | In development |
Authors | Arthadanel, Pirtness, Sofiika, ZakharovI |
Genre | Strategy |
Tags | 2D, Multiplayer, Turn-based Strategy |
Languages | English |
More posts
- Devlog #10: MultiplayerMar 15, 2022
- Devlog #9: New buildFeb 20, 2022
- Devlog #8: Current progressFeb 09, 2022
- Devlog #7: Almost thereJan 28, 2022
- Devlog #6: We are lateJan 20, 2022
- Devlog #5: NetworkingDec 19, 2021
- Devlog #4: VisionDec 12, 2021
- Devlog #2: Trying Our BestNov 26, 2021
- Devlog #1: The Work BeginsNov 19, 2021
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