View all by Arthadanel
Arthadanel
Follow Arthadanel
Follow
Following Arthadanel
Following
Add To Collection
Collection
Comments
Devlog
Submission to Game Off 2021
Frantic Bugs
←
Return to Frantic Bugs
Devlog
Devlog #10: Multiplayer
March 15, 2022
by
Arthadanel
2
We have finally succeeded in finishing a multiplayer build! You can still play in singleplayer mode by choosing it from the in-game menu. To play the multiplayer version, you will have to create a roo...
Continue reading
Devlog #9: New build
February 20, 2022
by
Arthadanel
3
We are happy to tell you that we finally managed to make a working build with several major improvements! It is mostly visual update and some minor fixes, however we are still working on farther impro...
Continue reading
Devlog #8: Current progress
February 09, 2022
by
Arthadanel
2
We are still trying and failing to make a working build of the game. There always seem to be more work that we need to do for the game to run properly, and there are several tasks that still need to b...
Continue reading
Devlog #7: Almost there
January 28, 2022
by
Arthadanel
2
We mentioned in earlier update that multiplayer and singleplayer web builds will be released separately, however, we have come to realisation that it will be less troublesome to do them together. Due...
Continue reading
Devlog #6: We are late
January 20, 2022
by
Arthadanel
1
It has been a while since our last update, but we didn't sit around doing nothing. From now on we are planning to resume our weekly devlogs. Web build and Multiplayer Unfortunately, we overestimated o...
Continue reading
Devlog #5: Networking
December 19, 2021
by
Arthadanel
1
Hello everyone! We don’t have many results that we can share with you right now, but would like to give a slight update about our current goals. Network We are making our game in unity, and the plan...
Continue reading
Devlog #4: Vision
December 12, 2021
by
Arthadanel
1
This week we added a vision mechanic: now you don’t see all the map from the start and have to explore it to uncover what is where. Cards in the unexplored areas are turned upside down. They are doi...
Continue reading
Devlog #3: Post-Jam Summary
December 05, 2021
by
Arthadanel
1
This week we managed to piece together a working prototype! So, now you can try out a small demo of our game! We haven’t quite finished everything we planned by the end of the jam, but here is an ov...
Continue reading
Devlog #2: Trying Our Best
November 26, 2021
by
Arthadanel
2
With the startling realisation that we have less than a week left already until the end of the jam, we are doing our best to have a working solo gameplay demo out by this time. Map generation is alrea...
Continue reading
Devlog #1: The Work Begins
November 19, 2021
by
Arthadanel
2
This week we have further discussed our game idea, made some adjustments and clarified some parts of the gameplay. Currently we are working on implementing basic features of the gameplay: map generati...
Continue reading