Devlog #5: Networking
Hello everyone! We don’t have many results that we can share with you right now, but would like to give a slight update about our current goals.
Network
We are making our game in unity, and the plan is to make it a multiplayer game, where two players can battle against each other. For the time being, we made a small singleplayer version for the jam, but still tried to implement network features. All the code up until now was written using Unity’s network library, but now we decided to switch to Photon (we found that it is much easier to use and better suited for what we need). Thus, we are kinda rewriting half of the code now ‘^-^
UI
We are also remaking all the UI from scratch, since, to be fair, it was awful before (maybe not so much in how it looked but the way it worked…). The UI is also influenced by the network stuff, so expect to see some new menus in the upcoming updates (not sure when tho).
Web Build
Due to our inexperience with network features we were not sure that web build will work properly before, but after we finish rewriting some stuff using Photon we should be able to release a web build! Yay!
Hopefully we can finish with this stuff by New Year.
Get Frantic Bugs
Frantic Bugs
Status | In development |
Authors | Arthadanel, Pirtness, Sofiika, ZakharovI |
Genre | Strategy |
Tags | 2D, Multiplayer, Turn-based Strategy |
Languages | English |
More posts
- Devlog #10: MultiplayerMar 15, 2022
- Devlog #9: New buildFeb 20, 2022
- Devlog #8: Current progressFeb 09, 2022
- Devlog #7: Almost thereJan 28, 2022
- Devlog #6: We are lateJan 20, 2022
- Devlog #4: VisionDec 12, 2021
- Devlog #3: Post-Jam SummaryDec 05, 2021
- Devlog #2: Trying Our BestNov 26, 2021
- Devlog #1: The Work BeginsNov 19, 2021
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